A project trying to capture the surface properties of real-life objects that cannot be effectively captured by any existing lighting models (such as Phong).
Papers relating to Character Animation, Implicit and Skeletal Modeling, Implicit Surface Polygonization, Convolution Surfaces and Transformations and Geometry.
Eric Veach and Leonidas J. Guibas describes a method for solving the light transport problem that performs especially well on problems that are usually considered difficult, e.g. those involving bright indirect light, small geometric holes, or glossy ...
Papers about Monte Carlo and quasi-Monte Carlo methods, highly uniform point sets, particle methods for transport equations and wavelets and the lifting scheme.
Over 700 bibliographic references and some 300 abstracts from ray tracing related papers and books. Not updated since 1999 but much of the information is still useful.